// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__36374C3F_20AC_488B_B692_30A5E8E6A4ED__INCLUDED_)
#define AFX_STDAFX_H__36374C3F_20AC_488B_B692_30A5E8E6A4ED__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED

#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlctl.h>

#define _WTL_USE_CSTRING

#include <atlapp.h>
#include <atlframe.h>
#include <atlctrls.h>
#include <atlctrlx.h>
#include <atldlgs.h>
#include <atlmisc.h>
#include <atlgdi.h>
#include <atlhost.h>

#include "ChineseVarUtils.h"

BOOL DrawPicture(HDC hDC, RECT rect, IPictureDisp* pPictureDisp, 
		COLORREF clrBack = GetSysColor(COLOR_3DFACE), BOOL bDisable = FALSE);

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__36374C3F_20AC_488B_B692_30A5E8E6A4ED__INCLUDED)
